
It is our intent to work within this license in good faith.

If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. This is part of the Revised (v.3.5) System Reference Document.


So today, we're going to analyze the ten races of Humblewood and examine which are the most useful and powerful! In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable races! Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. As a parallel plane to the Material, the Feywilds geography is similar, though not entirely identical, to the geography of the Prime.

It is from here that the fey originated, giving the Feywild its name, and it is also a place of unusually potent magic. While Humblewood is not official D&D content created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up any D&D campaign. The Feywild, also known as the plane of Faerie, existed as an 'echo' of the Material Plane. Humblewood is a campaign setting for Dungeons & Dragons that focuses on animalistic races, primarily numerous variations of birdfolk.
