



We’ll be looking for your help on that in the future. After all, we don’t want to wildly throw off the balance of pre-published vampire adventures!Įncounter balance is an iterative process and we’ll need lots of playtests to get it right. We considered raising its hit points and damage output by a bunch, but ultimately we decided to re-rate it as CR 10 and keep its power level around where it is now. By my calculations, it’s a lot more like a CR 10 monster. The original 5E vampire, for instance, has great out-of-combat and narrative abilities, but in combat it doesn’t live up to its Challenge Rating of 13. We’re tweaking the encounter-building guidelines (especially at high level), and we’re also adjusting individual monsters’ Challenge Ratings. That problem may never truly be solved - there are just too many variables in party composition, monster abilities, and encounter circumstances - but we believe we can reduce the chaos a bit. If you’ve ever had trouble predicting whether a battle was going to be challenging, deadly, or a pushover - don’t worry, we have too. To show you the scope of the changes we’re making, I’d like to show you an example monster - the vampire. We’re also adding a bunch of new goodies for you to play with. Every monster stat, bonus, and feature will be going under the microscope. As part of “5E Monster Manual on a Business Card”, a project I did to figure out the basic math of O5E monsters, I identified some that didn’t quite hit their intended marks and others that would be all the better for a few tweaks. And we’ll be adding dozens of monsters you’ve never seen before (unless you’ve gotten a sneak preview on the EN5ider patreon).Īll our monsters will be getting an overhaul, so even if you’ve seen one before, you won’t have seen it in this form before. To get this out of the way first: the familiar monsters you need to run any O5E (Original 5E) adventure (with a small handful of intellectual-property exceptions) will be in the book, ready to plug and play into any adventure: aboleth to zombie, we’ve got ‘em. I want to tell you a little about what we have planned for the standalone Advanced 5E monster book: it might end up looking a bit different from most RPG bestiaries you’ve seen. We’re publishing a heroic fantasy RPG, so we need monsters. At, I’ve done statistical analysis on the Monster Manual ( 5E Monster Manual on a Business Card), character class damage, monster Challenge Rating, treasure economy, and so on. Hi! I’m Paul Hughes, a lead developer on Level Up: Advanced 5th Edition.
